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Rosemist Windvale​

Work Flow

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UE Landscape

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I blocked out the terrain with broad hills and set the main height shapes first, then painted several grass and dirt layers on the surface. For materials, I set up an RVT workflow, writing landscape data into a Runtime Virtual Texture and sampling it in the grass material. Texture scale is controlled with a tiling parameter, and I used a few color parameters for overall color adjustment.

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Contact

I'm always looking for new and exciting opportunities. Let's connect.

123-456-7890 

© 2025 by Yiyi Huang (Freya). Powered and secured by Wix
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