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Rosemist Windvale
Work Flow

UE Landscape












I blocked out the terrain with broad hills and set the main height shapes first, then painted several grass and dirt layers on the surface. For materials, I set up an RVT workflow, writing landscape data into a Runtime Virtual Texture and sampling it in the grass material. Texture scale is controlled with a tiling parameter, and I used a few color parameters for overall color adjustment.


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